Yet another blog.

Yes, YOU CAN have MORE THAN ONE starbase at a planet (not just star)

 

That is, your allies also can build starbase at the planet where your own starbase has been built.

 

Last game I jumped into a choke point and greeted by three Vasari starbases, fully upgraded. There was no way to kill them all with defense fleet.


Comments
on Mar 21, 2009

That was always intentional. It's 1 per player.

on Mar 21, 2009

indeed. which also means that all factions, not only allies can build in a given well. and which is also necessary for the offensive vasari SB to make sense. theoretically, you could have 40 starbases at a sun, if every player had the maximum there. would be a horrible carnage too.

on Mar 21, 2009


 
Last game I jumped into a choke point and greeted by three Vasari starbases, fully upgraded. There was no way to kill them all with defense fleet.

 

You have to play the waiting game at that point and hope that they declare war on each other.  Then you take your fresh/strong fleet and take out the winner, who would be weakened after a 3-way starbase FFA.

on Mar 21, 2009

Stop your damn whinning dude, I like it that way and so do many others, if you cant stand the challange then dont play the game.

on Mar 21, 2009

That is a mean way to respond. This forum is not your personal playground, so if you can't stand other people posting feedback on the game in the Feedback section, simply go read another topic or get the hell outta here altogether. You are free to admit you like the status quo, just don't think anyone has to drop the game because YOU like it the way it is. That's an invalid argument.

As for the OP, the bottom line of your problem is not three starbases defending the planet, but three opponents that you come to face alone.
With all due respect, jumping *alone* on *three* enemies at once at *their defensive position* is supposed to be hard. The game would be awefully flawed if you could take any number of opponents anytime.

Use diplomacy, find allies or try to break your foes' pact (by doing their missions and trying to earn their trust).
Alternatively, try to go around that choke point and hit them elsewhere. Or hit someone else.
That's my advice.

on Mar 21, 2009

this is our damn playground.

on Mar 22, 2009

You guys are funny as hell.

 

1.) it was locked-team game. I think you guys playing with AIs?

2.) All they need to do was send a single colony frigate to the target planet and build there. No need of more cooperation and other support.

3.) What I want to point out is that such intentional feature made the game progress is just way too slow.

One starbase is more than enough (in star due to space problem 4 starbases are tolerable.)

If allies can build starbase at the same planet, then why the hell do we need 1 starbase cap anyway?

on Mar 22, 2009

The one starbase cap is to prevent one player from being able to build said four starbases at a single planet. It works much the same as the mine slots. There's a limit, but it applies seperately to each player. It's perfectly reasonable, in my opinion, to have allied reinforcement, via starbase. If you had a teammate, or multiple teammates, well, you all go. Late game fleet beats late game starbase, ne? Multiple late game fleets beat multiple starbases. The point of locked team games.

And if they've got their fleets in support, those fleets are not elsewhere. Attack elsewhere.

Basically echoing most of the other posts in this thread. This is not a bug. Building starbases in wells you do not control is a valid part of game strategy.

And besides, think of the cost of deploying and upgrading a starbase. If an ally does this in their allies' well... Their not doing it in their own.

on Mar 22, 2009

I can see no problem in three starbases, one of each allied faction, located in one grav well.

Look at this from this perspective: every player has a fleet.
Can he bring his whole fleet to one gravity well? He can.
Can all allied players bring their whole fleets to the same grav well? They can.

If there was a hard limit of one starbase per gravity well, they would be useless in 3+v3+ battles, cause one starbase against three fleets isn't much of a threat.

Also, the fact that you can just send a constructor to a system and start building to get a starbase... I can't see a problem here either. The whole purpose of defensive installations is that they are more easily constructed and cheaper than comparable mobile units, just as (or more) effective at defending but incapable of offensive operations. If defensive structures were hard to bring up or if they were severely limited, they wouldn't be worth making compared to the standard mobile and flexible fleet. That was the case in standard SoaSE - defensive structures were inefficient and too limited for their price, that's why everyone just spammed LRms or carriers and played a guerilla war around the enemy's defenses.

on Mar 23, 2009

gotyaoi


And besides, think of the cost of deploying and upgrading a starbase. If an ally does this in their allies' well... Their not doing it in their own.

 

You nailed it.

 

That's very reasonable explanation. I won't complain about this furthermore.

on Nov 02, 2010

one time my whole fleet was wiped out by 1 advent starbase, still haven't figured that out.  It was fun to watch though