Yet another blog.

This is for how to counter Rook players who know what's they are doing.

 

 

 

 

 

Group up and hunt other demigods to get more gold, buy stuffs to outlast the Rook.

 

 

 

 

I am not kidding.

 

 

 

 

 

 

See, Rook is pretty much immobile; he won't go outside of his forest of towers. Thus he cannot help his mates at all, unless they choose to go into the forest of towers. Most maps are huges and many points availeble, that Rook alone cannot dominate all points at once.

Not to mention the enemy demigods you will encounter are always outnumbered by your group as well.

 

 

Only exceptions are exile (only two choke points) and Crucible (only ONE choke point).... You are pretty much doomed againt Rook(s) unless your side also has a Rook player.

 

But again it does not mean that towers are op or broken (personally I think they are fine since disadvantages mentioned above.)

 

Upgrade building health and damage at your base and the advancement of Rook will be slower as well.


Comments (Page 2)
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on May 19, 2009

I will also put in that if you ignore the Rook that isn't smart. Constantly harassing him is a better idea. Never underestimate him though if hes a decent player, early game the Rook can get slapped down hard, I died 6 times in like the first 10 minutes then came back to win the game with my ally with 5 kills and still only 6 deaths, two of those kills at near the same time since my enemies thought i was still weaksauce and let me rock roll/hammer slam them.

on May 20, 2009

A good Rook is mobile, even without his forest of Towers. The basis for your guide is sound, assuming that the Rook capping key flags, his team mates are retarded, and you've an organized group.

Some Demigod's can win 2v1 scenarios. Some Demigod combos can do great against 3v2. Below is a copypasta of my miniguide to stop a Tower Rook. It provides scenarios for different time frames occasions, not just one locked down attempt.

Mini Guide. How to stop the Towering Rook:

Minions. Most Generals have access to Minions. Some of those Minions are designed for Seige. Use them as they were meant to. Have them swarm the Towers while you focus on the Demigod.

Catapults. QQ.

Trebuchets. Yes, they target Rook Towers and take them down pretty quick.

Mana draining, cool down increasing abilities. The basis of a Towering Rook is mana. Remove that option.

Harassment. Early game, harasst he Rook. Don't let him creep, flag, or destroy buildings.  The Rook heavily relies on creeping/flagging for XP. If you let him get powerful, you lose all right to complain.

Focus Fire. If you have multiple heroes and you target all of your attention on towers, one at a time, they will be gone before he can overwhelm you.

Torch Bearer AOE freeze effect, very good on Towers.

Regulus... That's it, just this annoying prick.

Location. A smart Rook chooses a location on the map to buckle down. Play smart, force the Rook to move from that spot into another area. Don't let Rook setup a trap for you. Don't let the Rook push you. When you play into your enemies game, they will always have an advantage. It's one of the key foundations of Sun Tsu' Art of War, and it applies aptly to STRATEGY based games.

The Rook is not over powered nor underpowered. He is the ONLY SUPPORT ASSASSIN Demigod. His Towers exist, even after death as they are meant for a support role for yourself and your fellow Demigods. In terms of 1v1 with other Demigod classes, the Rook is one of the worst Demigod killer, even when compared to some of the Generals. His strengths, much like his origin, lay within' defense. Taking an area and holding it, slowly but surely pushing forward.

on May 20, 2009

Most games against a rook I usually harass them and force them out if possible. The other tactic when playing sedna or some others is to get low on health maybe half or less then bait the rook out of the farm some then heal up and wail on them till dead.

on May 20, 2009

Regulus with range upgrade can attack the towers down.

Fire TB absolutely obliterates towers.  When the wave of creeps moves in, go in with them and drop a ring of fire in the middle of the towers.  You will fry bunch at a time.  Then back up and wand the little bit of health they have left.  If you keep killing his creep waves with ring of fire he can't really push your tower to structural transfer either.  So he is stuck playing back and being attritioned out by your fireballs.

on May 21, 2009

Regulus -> Obvious.  Range + mines.

QoT -> I don't play her but I'm sure someone can make an uproot/shield build to counter Rook completely.

TB -> Already said and obvious.

Rook -> Hammer, Transfer build should work great.  Wait for creeps to get tower attention, hammer, and transfer off a tower whenver he does.   This causes the towers to crumble faster and takes away his main damage source while healing you.  This build is less mana intensive than Tower Rook so you will regen HP faster and be able to maintain the pace longer.  This build WILL crush a Towering Rook with, you've guessed it, no more towers left and at least allow you to hold your ground.

Sedna -> If you have the massive regen/tanky Sedna build it's pretty much fight till you're low, regen, come back.  I don't really know how Sedna could overcome Tower Rook assuming both players know what they're doing.

Oak ->  No damn clue.  Perhaps hit and run Rook with Pentinence but he'll simply Transfer.  Anyone got something for this guy?

Erebus ->  Not quite sure about this one either.  Minions could soak up a little damage but in the end I don't see Erebus coming out on top of this one either.

UB -> You can spit on them...or him.  Either way he'll make is move forwards one big ass step at a time.  Another tough matchup where you'd do better off in another lane.

Just my experience, feel free to chime in with what's ACTUALLY worked for you against ACTUAL NON-AI opponents.  Oh yeah, no stories of how you stomped some scrubs yard either, thanks.

 

on May 21, 2009

Best tactic against tower rook is to kill Rook himself.

I occasionally play a decent trook as well and to keep fueled for towers, transfer and one attack skill, we tend to stack up on helmets. We need a good mana supply to keep rebuilding towers.

That means we have less armor and health than an assassin rook would have.

If you spec for high health, damage and armor, then you should be able to kill rook even inside his farm. I'm not saying it's easy, but even trooks have more than just one disadvantage.

After taking care of rook, take care of the farm.

on May 21, 2009

I've found the best scenario, for me as UB so far, is to go for trebuchets.  It severly limits the distance he can close on your base.  If he tries to truck through and charge your base you can easily kill him as any towers he summons will go down quick.

on May 25, 2009

Towering is really only good in the early game. It takes 16 seconds to throw up 2 towers at lvl 1, and that will be sufficient to deter any lvl 1 demigod. At lvl 10, it takes anywhere between 64-80 seconds to throw up 8 towers. The Rook has to throw up more towers at later levels to sufficiently deter enemy DGs, and this take more time.

Plus, DGs keep getting stronger, but Rook towers don't get more powerful after level 10. Catapultasaurii can outrange towers, which means that the Rook will have to run outside of his protective fortress to kill them. As mentioned before, trebuchets can easily take towers out.

At level 20, towers pose very little threat to enemy DGs. A Rook will have spent four points in a skill that is useless in the endgame. Rooks have to switch strategies at the endgame in order to still be a viable threat to the other team. The Rook's only advantage when using towers is fast farming that allows him to level up faster, and block lanes in the early game.

on May 25, 2009

Personally, what I like to do is press the Rook into a lane where there aren't creeps. You can do this by either stealing flags (with a gank group) in the middle, or just getting your gank group to attack the Rook. While this won't work on smart rooks, frequently I can get ones that just HAVE to set up towers to cap the middle of cataract, and the 20% exp flag means nothing when rook isn't getting any EXP (unless he was smarter and put his towers in creep range, in which case he is farming ALL the creeps. But then you have a nice buffer to push him back.)

 

Basically... just bully him into a bad choke to hold, and make him hold it!

on May 25, 2009

As an UB, I go try to keep spitting on Rook as much as possible, getting mana hats to keep up the spam. He'll use transfer to try to counter, but it has a horrible cooldown and eats up his defense, in which case, you come out winning as he retreats and you can wail on the forest and force him back. Putrid Flow is like the absolute comeback skill against tower rooks, sadly, it's lv15 and by that time, he's pushing the portals.

When I play Rook I just counter this by lining my towers as a wall so when UB gets close to spit he gets jolted by at least 4 towers at a time.

on May 26, 2009

When I'm UB with HoL I like to run in to the farm, take quite a few hits, spit if I'm on that build and then let the rook see I'm hurting (don't get too hurt but say %50 will work most of the time) I can bet that a LOT fo rook players will get really excited abotu the procpect fo a kill and chase you. Get a bit of range on him, pop HoL and then turn around and crush him.

Doesn't always turn out liek this of course adn people learn what you're upto but even 1 rook kill in a game can be a big help to your team.

on May 26, 2009

OrexxerO
I will also put in that if you ignore the Rook that isn't smart. Constantly harassing him is a better idea. Never underestimate him though if hes a decent player, early game the Rook can get slapped down hard, I died 6 times in like the first 10 minutes then came back to win the game with my ally with 5 kills and still only 6 deaths, two of those kills at near the same time since my enemies thought i was still weaksauce and let me rock roll/hammer slam them.

Err, this build discusses tower rooks, who usually forego hammer slam. But yes, the same rule applies. Do not leave your large, brown, brick-made friend unattended.

on May 26, 2009

Great guide, unless he goes amulet of teleportation in which case he can just jump in to protect his allies and 45s later be back at his camped flag.

 

A better approach would be to field a regulus who can outrange his towers or an Ice TB who can aoe them down very fast or just play a high dps melee character with some decent armour.

on May 26, 2009

yEs!!! go try and kill my friends while i push deep into your base . If my allies are even half decent theyll die maybe once of twice by the time i have your gold flag locked and almost to one of the spawn portals in your base.

This strat wont work because the rook has so much stay power he'll crumble your base by the time you get enough money.

 

also(mid to late game) oak minion build > rook tower build 

 

on May 26, 2009

pseudomelon
Err, this build discusses tower rooks, who usually forego hammer slam. But yes, the same rule applies. Do not leave your large, brown, brick-made friend unattended.

I don't see how Rooks who dont use the Roll & Slam combo get any kills in the course of a game against decent opponenets.

Almost all of my kills as a hammer rook come from squishy DGs who have been a little too brave-- coming into melee range. One roll and a hammer to their head will kill them at some levels (considering that they have already been scratched up a bit before getting into my range.) If not, my passive weapons will take them out if I have some room to chase them down (Speed favor item + Boots of Speed + Wand of Speed FTK).

I suppose a lucky Boulder Roll could freeze you in the middle of a farm which could be the end for you. But that ability just doesn't pack much of a punch in and of itself.

 

Grrr... How I wish we had replays.

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