Yet another blog.

The total dps of Vasari capital ships are significantly lower than TEC and Advent counterpart, with exception of the battleship (only 5 dps lower) and Advent siege cap case.

 

Can't believe it? Buy/Bring a calculator and check yourself. Typically Vasari one is 10 dps lower than TEC and Advent, or even 15 dps in some case.

See, every single good Vasari player only uses teh EGG! for their choice, which does not suffer lack of power thanks to nano-disassembler.... So I guess everyone was missing this fact.

 

I just don't see any possible rationale behind this.

And no, all ships gain same percentage of buff on dps when they level up (6% on damage, 2% on weapon cooldown reducion, while all battleships got 5% on damage, 3% on weapon cooldown reduction)


Comments (Page 1)
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on Mar 23, 2009

its kinda curious. the only explanation i can come up with is that Vasari weapons firing arcs tend to be alot bigger than most others races so a greater portion of that total DPS is applied at any given time. this is probably most noticeable on the Kortul which seems like its nearly impossible to get it into a situation where it isn't blasting away with everything all the time. All the ships have generous arcs though, its not just the Battleship. 

 

TEC ships are notorious for only shooting half their guns at a time, the only one that actually shoots [almost] everything all the time is the Kol. Akkan and Dunov and Sova are side-shooters and generally only fire half their guns at a time. Marza has great frontal fire power but extremely poor flank facing guns (2 autocannons on the right, 3 lasers on the left, thats it). 

 

Advent ships also have firing arc issues. the Rapture actually has plasma cannons pointed directly backwards, if you can believe that. the Mothership and Halcyon are both side shooters and only fire full weapons when totally surrounded. i'll pay 5 bucks to anyone who can tell me what direction a Revelation's guns point without looking it up. come on, its been at least 6 months since you built a Revelation in a competitive game, right?

 

anyway, i'm not sure thats a full explanation. i'm sure it accounts for some of it but there may be a real issue here. even if the firing arcs thing is the explanation it still puts Vasari ships at a disadvantage when surrounded, compared to their counterparts. 

 

 

 

 

 

on Mar 23, 2009

It IS the exile fleet.

exiles=running=trying to survive=no time for reasearch

How much does an empire, once in firm control and is beating everyone, improve on its military technology?The roman empire found what worked and stuck with it, as did alex the great and atillia. Yes, i kno that they didnt exactly have a reasearch division to go into, but the technology stayed the same, tactics may have changed though.

there are also sf books that alude to this fact. Saga of the seven suns, the Illdrian empire stopped reasearching because it believed itself to be the best, was beating everyone ect. Gunpowder empire, tech change is being stimulated from parallel universe, not from inside.

and yes, i kno this is a lorish explination

on Mar 24, 2009

imo it's never been about DPS, it's been about abilities. plus, those things are pretty hard to down

on Mar 24, 2009

I think it might have to do with the phase missles. phase missles can bypass shields, so their ships are damaging the hulls of ships more quickly than other races, so they can get away with lesser DPS. Also, don't the vasari ships have superior combined shields and hull? this could be the trade-off for that extra protection.

on Mar 24, 2009

I'd gladly give up 10 DPS for phase missles.  There was some post a while back explaining how effectve phase missles really were due to the fact that since they bypassed shields, they also bypassed mitigation.  I think it worked out to a roughly to be about over 20% increase in DPS. 

on Mar 24, 2009

the only explanation i can come up with is that Vasari weapons firing arcs tend to be alot bigger than most others races so a greater portion of that total DPS is applied at any given time

I think it might have to do with the phase missles

 

These explanations make some sense, but the Vasari Kortul, Antorak and Desolator still have less DPS then the Akkan!

Wider firing arcs, phase missiles etc. are no excuses. The above Vasari units are ADVANCED ALIEN WARSHIPS. It is rediculous to give them lower DPS then a primitive human civilian ship, in any circumstances.

 

there may be a real issue here. even if the firing arcs thing is the explanation it still puts Vasari ships at a disadvantage when surrounded, compared to their counterparts.

A damage boost for Vasari cap ships I say!

 

on Mar 24, 2009

at minimum a damage boost for the Antorak Marauder would be appreciated. that ship is armed only with wet noodles and 'yo mama' jokes, some real guns would be nice.

 

the rest of the ships seem to do alright even with current dps. maybe the Vulkoras Desolator could use a little love too since it dramatically underperforms until you've researched at least the first 4 upgrades for phase missiles.

on Mar 24, 2009

Obviously someone's never tried clicking on the Kortul's Power Surge.

on Mar 24, 2009

And where are your numbers, 

I mean, there have been tests of cap ship vs cap ship combats, but no proper dps tests so far.

 

What times did you use for weapon refire rates, did you check all guns, or only front batteries and so on.

 

I do not want to question your observation, just curious how you get to these results.

 

But well, after doing some research... you are right. I guess you used a similar source for your conclusions:

http://spreadsheets.google.com/pub?key=p7xc_snd9Cc-6o2UwvPEWUg&gid=4

I use this sheet for reference... I am not that sure if it is correct, that's it. The weapon arcs are also tricky. The Egg seems to manage to bring most weapons to bear at any angle e.g. Maybe Vasari have the advantage to use the weapons at their disposal much better for focus fire than other races, no clue. The Sova Carrier e.g. has to fire broadsides to get most DPS, and also does so ingame. The front mounted guns do not fire in this case, which can be easily be observed.

Maybe it again boils down to abilities. Someone already mentioned the Kortul Devastator's fast fire, the nanocrap of the Egg is not bad either and effectively adds to damage, but this leaves the Skirantra Carrier and the Antorak Marauder in the dust.

on Mar 24, 2009

Annatar11
Obviously someone's never tried clicking on the Kortul's Power Surge.

 

I must ask you....

 

Does Skirantra have power Surge?

Then why other capital ships, such as Marza, Halcyon have abilities that boost dps despite their damage value is already high?

 

You'd better answer these carefully.

 

 

on Mar 24, 2009

Longasc
And where are your numbers, wnmnkh?

I mean, there have been tests of cap ship vs cap ship combats, but no proper dps tests so far.

 

What times did you use for weapon refire rates, did you check all guns, or only front batteries and so on.

 

I do not want to question your observation, just curious how you get to these results.

 

But well, after doing some research... you are right. I guess you used a similar source for your conclusions:

http://spreadsheets.google.com/pub?key=p7xc_snd9Cc-6o2UwvPEWUg&gid=4

I use this sheet for reference... I am not that sure if it is correct, that's it. The weapon arcs are also tricky. The Egg seems to manage to bring most weapons to bear at any angle e.g. Maybe Vasari have the advantage to use the weapons at their disposal much better for focus fire than other races, no clue. The Sova Carrier e.g. has to fire broadsides to get most DPS, and also does so ingame. The front mounted guns do not fire in this case, which can be easily be observed.

Maybe it again boils down to abilities. Someone already mentioned the Kortul Devastator's fast fire, the nanocrap of the Egg is not bad either and effectively adds to damage, but this leaves the Skirantra Carrier and the Antorak Marauder in the dust.

 

No, they don't bring most weapon at any angle. See...

17dps for teh EGG!, 25.5 for Akkan in frontal, 19 for Akkan in sides.

The damage output of Akkan is much better: while do OK against teh EGG with focused fire, Akkan does enormous damage around it.

As a result TEC and Advent tend to clear the neutral planets much quicker (Vasari only supress them using teh EGG!'s nano)

 

 

*I checked the numbers on that site using the reference files, and I can say those numbers are quite correct.

on Mar 24, 2009

Does Skirantra have power Surge?

Then why other capital ships, such as Marza, Halcyon have abilities that boost dps despite their damage value is already high?

 

You'd better answer these carefully.

Because, as IC said, they don't balance unit to unit, but race to race.

Careful enough for you?

on Mar 24, 2009

And guys, phase missile does nothing on this issue.

All races can upgrade their weapon system..... I mean what's the point of that?

 

on Mar 24, 2009

Vasari have phase missles  wich bypass shields depending on upgrade,,,,  Capital ships are NOT combat ships no matter how you look at them,  they are support  even the TEC marza with damage ability is a SUPPORT ability

on Mar 24, 2009

Annatar11


Because, as IC said, they don't balance unit to unit, but race to race.

Careful enough for you?

 

See:

I just don't see any possible rationale behind this.

This is what I am asking, so what's race thingy that is reasonable enough to cripple its capital ships' damage output that make them completely unusable as first cap in the game?

 

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