Yet another blog.

Yes, maybe not fitting on this category, but I have to say what is right.

 

 

 

Unless people stop playing random maps and start playing pre-made maps, there isn't a single person who are deserved to be called as 'pro' in this game. Indeed there are people who are (very) good at this game, but none of them are, by definition, are pros.

 

 

Ask any 'pro' players outside of this game, or heck any semi-decent players from highly competitive games like Dota, HoN or any MOBA games and ask them whether 'random' has place in competitive scene. Ask FPS players such as CS 1.6, CSS and COD2/4 players.

 

 

 

There is a reason why chance-based heroes and items are seldom picked in MOBA games.

 

There is a reason why popular promods for COD series eliminated random deviation of the gun spread.

 

There is a reason why CS:GO is getting slammed due to gun recoil from CS players. 

 

The only meaningful benefit of randomly generated map is that it creates 'interesting' situations and you won't be ever get bored by playing maps. But 'interesting' is not equal to 'competitive'.

 

 

And it is not like that people got bored of pre-made maps. The fact is that bloody no one even tried to play these maps, saying 'the maps suck', 'not for pro'.

 

How the hell you know if you have not even tried such maps in the first place?

 

 

I stopped playing online 3 years ago, and recently Rebellion re-fired my interested in online gaming. Nothing has been changed. Even basic strategy like openings have not been created/refined thanks to randomness of the map we are playing.

 

 

The saddest part is that vast majority of people will miss some of the most interesting and well-made premade maps, such as...

 

Implosion

Twin Empires

Gateway

Entanglement

Blindside

Backstab

Razor's Edge

And other maps I forgot to mention or do not know.

 

Sometimes I try to host with these maps, and all I have gotten are insults and whines. For 3 years I see nothing is changed...... We should stop using the word 'pro' for this game, since it is such harsh insults and embarrassing self-claiming for real professionals from other games.

 


Comments (Page 2)
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on Mar 14, 2012

I'm not really saying anything new here and I'm typically a SPer, but what the hell.

I do and don't see the point here.

Like said above, preplanned maps are the only way to build a ladder if you want to decide who's the pro amongst pros. For that purpose, I see the point.

Where I disagree has also been stated. Random maps add the need to scout and adapt to the planets given.

I'll be somewhat original by giving two examples. Dawn of War (any of them) use a very small set of maps. The maps are very symmetrical and have fixed spawn points. Anytime I'm playing that game, I know where the enemy is from the beginning. Assuming I'm not playing against a faster clicker (that's the only challenge to the game), I know where the enemy is and I go and stomp them with a quickly gathered force. DING, I'm done.

With Sins, I was playing a LAN game with one other person and we were doing a CompStomp (in name only) against 4 vicious (or cruel... can't remember) AIs. My ally had two asteroids and a nebula near him. I got planets. The AIs got GREAT planets. So we were rushed and constantly pounded on multiple fronts. He fell back to a couple of worlds and I had to constantly feed a task force to keep the enemies from crushing him while maintaining my small/moderate empire (Van illa, BTW. No starbases. ). So having survived that to ultimately come out the victors took far more skill than some symmetrical map.

on Mar 14, 2012

Pbhead
As you can see. there are a wide range of opinions, each with merits.

 

But the fact that we only have 2 options atm. (random and unfair, and premade and unfair) is unacceptable.

I agree

on Mar 14, 2012

sareth01


 I would say that pros that play sins are learning something real, while pros that play games like starcraft aren't thinking at a higher level and in real life aren't all that impressive mentally. 



 

 One could try avoid Sareth's propaganda messages but in all honesty he just seems to impress with his level of idiocy. The level of gameplay mechanics and execution involved in star craft is insane only slightly matched when you play sins at 4x speed. Yet here we have sareth who brands intellectually challenging decision executions as low level thinking. I play sins at 2x and 4x alternating speeds only up to the point i get lag so you can imagine the shit i can execute in a short amount of time: thank you sc. 

Let us just leave more breathing room for sareth to troll about how he meant his messages to be interpreted for the good of man-kind as he will usher a new realm of intellectually challenging games to be low level thinking games and how sins has taken over as the new challenge.

Ever stopped to wonder-just maybe-you think too hard when playing sins sareth? Just pick any small,medium or large random map and have fun. Scout your enemy and rush for positions you think will give you the upper hand and get control of choke points and neutrals.

"When sareth hits rock bottom he digs further down" is a phrase you should work towards changing. Your propaganda messages that insult one of the largest rts communities are incredibly unimpressive. 

 

Then again you are this guy ofcourse:

 

..and everyone else is thinking " Oh no the kids are at it -again!"

 

 

on Mar 15, 2012

Twitch based thinking is a childs mental strength.  I'd rather think like an adult, but whatever floats your boat Riddle king.

Also, because a lot of people doing something doesn't mean that its a good thing.  A lot of people elected hitler, yet I would say that this wasn't a good thing for the world.  Entire nations can make the same poor decision, so the support of your point of view via this avenue of thinking is totally worthless.  I would say starcraft encourages childlike behavior and that most of blizzards works do so.  This is based upon how they apply psychology to their games.  So yes, I do look down upon blizzard, not necessarily the people who play the games they make.

Let us just leave more breathing room for sareth to troll about how he meant his messages to be interpreted for the good of man-kind as he will usher a new realm of intellectually challenging games to be low level thinking games and how sins has taken over as the new challenge.

Sins is a higher level intellectual game.  Far more variables.  Why would I need to create a game when I have found one that is already created?  I just give the existing masters of the craft(our beloved developers) ideas in a timely way that may actually make the game.  A few of my titan ideas actually did make it into the game, either by chance or someone saying "hey there is a good idea on this thread".  As for this being for the good of mankind, if you aren't actively striving to help the human condition then you are just wasting your life.   

What you are witnessing everyone, is a small weak person trying to take on a strong person and the weak one is crying because it isn't fair that he gets so schooled on the forums all the time. 

Heres a napkin to wipe your tears, Riddleking.  There there.

There is no such thing as overthinking, this is something lazy brained people made up to feel good about themselves when faced with something that is mentally beyond them(if they weren't mentally lazy, it wouldn't be beyond them..but i digress).  Most people don't think enough, and if you haven't noticed I don't spend an incredible amount of time on my posts.  I will take this as a compliment to my skills to quickly communicate via this slow clunky medium. 

You can call me a clown, I give you permission.

 

on Mar 15, 2012

STARCRAFT PROS:

CHESS GRANDMASTER:

on Mar 15, 2012

Took fewer pages than the 'bye MyFist0' thread to devolve.

Fascinating.

on Mar 15, 2012

Draakjacht
Took fewer pages than the 'bye MyFist0' thread to devolve.

Fascinating.

The miracle of "riddle king".

I would say that before he came the conversation really didn't have much more to be added.

on Mar 15, 2012

I still like Captain Kirk's call, "Not chess, Mr. Spock. Poker!"

on Mar 15, 2012

but you see.

 

In chess. the board is always the same. the pieces always start off in the same configuration.

 

there is still stratigy, there is still deep thinking.  And there are also still "build orders".

 

Sins would be like chess... if in chess, sometimes one persons knights were missing, while other times another person got an extra queen.

on Mar 15, 2012

Pbhead
Sins would be like chess... if in chess, sometimes one persons knights were missing, while other times another person got an extra queen.

 

... there you go with that crazy talk again!

on Mar 15, 2012

I know Sins is more like chess. I bring up that quote because it makes a valid point concerning games much like it (Sins included).

In poker, the odds of you getting any card is just as good as your opponent's. You get the same number of cards and are allowed the same moves in equal quantities. But here's where it gets good. With chess, it's all laid out before you. You may not know what your opponent has planned, but you certainly can see what he's doing and where he's come from. With poker, not only can you not be sure of what your opponent has waiting, but then there's the factors that can't be put into a video game or placed on a board, like bluffing! And that's often what real war is. Some of the greatest moves in military history can not be reproduced in Sins, Starcraft, or even the Total War series. Sometimes one needs games built around utter deception to truly test their hand.

Of course, a well-rounded experience is possibly the best. So go play some team-based paintball too.

on Mar 15, 2012

MMmmmmm team based paintball.....

 

Now your singing my tune!

 

 

I like the chess feel that is Sins. 

on Mar 15, 2012

SivCorp
I like the chess feel that is Sins.

Me too, but even that doesn't really touch on the OP, so I'm just letting the currents take me.

on Mar 15, 2012

no no no-- you cannot and will not convince me sins is a hard game by showing me some Asians and some dude in a suit-uttering jiba jaba about life and the human condition-dear god-Iam where iam -money wise-hihi-cos i worked hard-i love sins cos i play it alot and i learnt to win in our crazy aoe,sc and sin lans. Theres no high intellectual sins game. It is all fun, colonization, build orders, research and counters.. its your own inability to think that makes it hard.  

 

Don't worry i forgive you for having to deal with high learning curves. It very understandable to your reactions. 

on Mar 15, 2012

Poor RiddleKing & Sareth.....as we all know the real thinking man's game is Rock-Paper-Scissors-Lizard-Spock.

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